STEAM Education refers to the whole gamut of 21st century learning processes that educates the child on the five core areas of Science, Technology, Engineering, Arts, and Mathematics. This approach to learning is immersive and helps the child think broadly and conceptually about how real-life challenges are understood and solved.
Terrestrial robotics is simply relating the science of making and using robots to the earth in terms of design, construction, operations and application. Recent technological advances in software and hardware has exposed students to new skills and advanced applications both professionally and in research areas, and these advancement in technology are incorporated into the course by developing new interdisciplinary approaches and thematic areas with three blocks that summarize how robotic platform works:
Observation: The use of sensor to acquire information on the environment in which the robot moves using contact sensors or electro-optical sensors and active and passive microwaves (that is touch, eyes and ears).
Understanding: This requires the analysis of data acquired from robot sensors by extracting the required information and deciding what to do which automatically translates to artificial intelligence (which is the brain).
Reacting: Based on the decisions that come out of the brain using actuators that can convert command into action (arms and legs).
As the name implies, these are robots that fly and essentially operate aerially either autonomously or control
led. Typically referred to as drones, a more professional naming for these machines is UAVs meaning Unmanned Aerial Vehicles. Sometimes, some drones can be called RPAs meaning Remotely Piloted Aircrafts. It all depends on the intended use of the craft.
The world has seen an increasing use of this technology in the last couple years, with many innovations around the areas of entertainment, security, logistics, inspections, safety, and agriculture. The technology itself is amazingly simple in its concept, but gets more complex based on the nature of its application.
Students will have an exciting time exploring the technology and uses that are common in their understandable context.
Virtual Reality is a technology that uses computer-based software to create a simulated environment for user experience. Virtual reality infuses or makes a user part of a simulated experience in which the user interacts with an artificial world. This is made possible with the use of Head Mounted Display (HMD). HMD simulations of senses such as vision, touch, and hearing are incorporated to give the user a realistic experience in an artificial world. Virtual Reality has become useful today in the following human endeavours:
a. In the field of data and real-time visualization.
b. In the field of Education, Aviation, Medicine, Military, etc.
c. Also in the treatment of mental illness, VR is said to be of great benefit.
Companies such as HT, Facebook, SONY etc. are making giants strides in the VR space.
Internet of Things
This is simply the inclusion of Internet connectivity to devices that people use from day to day in different settings. These devices such as TVs, Radios, Fridges, ACs, Heaters, Vehicles, etc. are embedded with communication devices that enable them to communicate with other devices over the Internet. This pushes the traditional known boundaries of connected cellphones and computers to where other devices become smart enough to be remotely controlled and managed, and become part of a large community of smart devices. It is no longer Imaginary that today you can remotely control a compartment of your enabled smart refrigerator and make it cooler so your drinks are ready for an evening party. You can also speak to your phone which can help you turn of you smart bedroom lights when you mistakenly leave them on when leaving for work. There are several experiments students can engage in to see how this works and how they can create more solutions around this.